FEATURES OF VIRTUAL REALITY DESIGN

Main Article Content

Vladyslav Klivak

Abstract

The article reveals the features of virtual reality design. The essence of virtual reality, scope and principles of implementation are described. An overview of innovative developments in the field of virtual reality, such as: Oculus VR and Samsung Gear VR. It is emphasized that virtual reality offers the potential of an extremely exciting experience that can open up real opportunities for learning and development. The main stages of virtual reality construction are identified, which are divided into five phases: the phase of assignment, analysis, creation, testing, implementation, and operation. Each of the phases is described in detail, separating the basics of its implementation, and indicating the actors responsible for its implementation. Features of solutions in the design of the virtual environment, which are based on certain rules of technical design such as: the relationship between earth and horizon, atmosphere, landscape, sounds, motion control, focus, interactivity. Each of the rules is described in detail, its essence is analyzed. Thus, the peculiarities of the connection between the earth and the horizons emphasize the realism of the presence of both of them in the field of visibility; Atmospheric (air) perspective can help users understand the scale of the virtual environment, thus making the space more natural. Regarding the peculiarities of landscaping, eight categories are emphasized: land - open environments allow you to move in any direction above the ground, while the filled area allows you to move only between objects; path - provides pedestrian traffic from one place to another between the elements of the terrain; obstacle - an object the size of an animal with which a collision is possible; barrier - a special type of obstacle that usually blocks the view and movement; edge, precipice - the limit of a possible approach, a dangerous zone; degree - a part placed adjacent to other objects, which provides both descent and ascent; slope - may or may not allow the movement of pedestrians depending on the angle and texture of the soil. It is emphasized that in the virtual environment of user movement control with the help of objects is one of the main design techniques. It is emphasized that the demonstration of the center of focus helps to navigate in space, it is also used to move and interact with objects.

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Article Details

How to Cite
Klivak, V. . (2021). FEATURES OF VIRTUAL REALITY DESIGN. Global Prosperity, 1(2-2), 16–22. Retrieved from https://gprosperity.org/index.php/journal/article/view/28
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Articles
Author Biography

Vladyslav Klivak, Kyiv National University of Culture and Arts

Vladyslav Klivak, Graduate student, Department of Graphic Design, Kyiv National University of Culture and Arts, Yevhena Konovaltsia st., 36, 01601 Kyiv, Ukraine, ORCID: https://orcid.org/0000-0002-6276-3025